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Life regeneration is increased by wow classic gold
Agility increases melee and ranged attack power for some classes, raises armor worth (two points of agility = 2 armor), parry opportunity, and critical strike chance when attacking with a weapon. Hunters, villains, and warriors receive one point of ranged attack power for one stage of agility.

Druids, paladins, shamans, and warriors receive one percent critical strike chance each 20 points Agility. Hunters have to cover 29 points to Rogues and 53 points. All classes except seekers and villains must invest 20 points of agility to get a single percent parry chance. Rogues require 14.5 points of agility and hunters 26 points.

Life regeneration is increased by wow classic gold willpower from mana and combat regeneration. In battle, but the mana regeneration only starts after you have not cast a spell for 5 minutes. You restore mana every two seconds. This mechanism is therefore also called the"five-second principle".

There is also a fixed maneuver value ("Mp / 5") on a few bits of armor that will give you mana in combat and can be deducted from your five-second rule. Some classes have unique skills that increase the total amount of mana regeneration or perhaps allow a portion of the mana regeneration to last beyond the five-second rule.

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